Something new, it's what keeps things going, it's what keeps things fresh and it often at times goes hands in hand with a concept that's been around for a while. For this instance it's the norm that becomes the standard, the mediocre, the uninspired that always has the chance to suffocate great originality I recently finally watched the remake movie X-Men: First Class. Being an avid fan of the previous X-Men movies I was actually fairly excited about a remake of such a classic story that originated from flipped panels of intricate artwork. I was also sort of put off that they were already making yet another X-Men movie. With the days of the next Wolverine or The Hulk movies, it can be quite tiring - and usually people loose interest in the content matter. Assassin's Creed comes to mind (slow the heck down Ubisoft, you're killing your own creation).
Having recently experienced completing the game Bioshock Infinite two days after its release - I was immersed and driven to explore the game's world and story - and having watched the X-Men remake I came to a conclusion, story-telling needs brave and creative ideas to keep an audience entertained. However more on that later though as it seems the remake model is the successful method of the future with as can be seen in the movie and gaming industry.
Just recently I ordered the Collector's Edition of Tomb Raider (2013), the remake that finds Lara Croft finding herself, so to speak. I am eager to jump into the world crafted by the original creators of such an iconic franchise. A lot of new concepts and ideas were brought into the fray for this game including even giving Tomb Raider a multiplayer arena. This adapts the franchise with the rest of the already connected global audience that play games against or with people online. There's also tons to do within the game with an open world like design set in place to again adapt to the growing popularity of choice. Are you with us or against us, Paragon/Renegade, etc.
Going back to Bioshock Infinite though I had found myself all caught up with the world that I had fallen in love with - metaphorically of course I would never want to live in such places - as previously experienced from the original Bioshock. When people played the first Bioshock it was a vastly new experience, from the world, the characters and even the combat that players carried out in a Utopia city underwater. We learned and discovered about a society that became made with power, so many variations of power might I add. In Bioshock Infinite the story really ramps up and the combat and new imaginative setting really captures own's imagination and sense of play.
After completing Bioshock Infinite and taking a step back from being immersed and living in a world where Nationalism was deemed a norm and revolution was right around the corner, I sat back and really breathed in the fresh new concept the people of Irrational Games had so handily crafted. As to not spoil anything I will just mention that the ending was totally not predicted nor was the city in the floating sky or the affection I would feel for an AI character, Elizabeth. I've played many video games before but never have I felt such a philosophical feeling as I did finishing Bioshock Infinite - Mass Effect 3 was close in this regards only to the state of constantly contemplating the game after weeks of completion.
With X-Men, Bishock and Tomb Raider we see innovation through risk, through daring story-telling and that I believe is what will keep each respected industry going. With next-gen systems coming around the corner one can only be so optimistic that more studios will want to generate more quality work through new ideas and innovation instead of blatant cash ins or sequels that run a series into the ground. It's ok to have a cash in here or there, as I know it's hard to stay afloat as a creative studio these days, but injecting some creativity and moxy into this industry will keep it from stagnating or worse loosing fans in a drawn out war of attrition.
Games and media enthusiast, I'll be writing what's going on in the games industry or what I'm doing at the moment. I'm an aspiring Environment Artist, 3D Modeler and gamer for life.
Showing posts with label Xbox 720. Show all posts
Showing posts with label Xbox 720. Show all posts
Saturday, April 6, 2013
Thursday, February 7, 2013
The Used Games War
News broke that a next gen system unofficially termed the Xbox 720 - not pictured above - will not allow people with used games to access them. An activation code will be used initially when the consumer puts it into the system and thus eliminating the ability of a second hand exchange since the game's activation code will have already been used. Of course in order to verify this code your system will have to be connected online.
Many however are wondering if this will be a similar concept to DRM techniques seen on the PC market. With this part of the market piracy is rampant due to almost all PCs sold having a burning disc drive device. To contradict this piracy strict DRM has been put in place where the common denominator is you have to be connected online in order to play said game. Often times being thrown back to the main menu when a connection to the authorization server has been lost and initially, when this concept was first used -as it appears to be learned via the mass complaining of gamers that ironically conveyed this outrage through an online connection-, loosing all your progress since your last save.
Rumors about Sony doing something similar with their next gen system unofficially termed the PS4 -again not pictured above - have also arose due to Sony patents found online that talk about a system the tags games for this similar process. See the gist of things here is the system will read the game's tag, similar to the activation codes that Microsoft will implement with their 720, allegedly, but instead not require an online connection as the authorization process is done via the hardware as opposed to an online server. However similarly this will cut the used games market out as a game that's already been tagged with a specific system will not work on another. That's the whole point of this DRM technique.
I modded my original Xbox way back in the day because it didn't allow me to watch movies without going out and buying a remote for movie playback, while this feature was do-able right out of the box as per modders discoveries. If I feel like a company is putting restrictions on the product I purchased then I feel you as a consumer have a right to complain. These companies want to dictate what you can and can not do with their product and will often ban you from live if you're found to be a "cheater". Now obviously this doesn't go so far that you have to get authorities involved because of illegal actions being carried out. Still the ability to play used games, and thus either try out a game you're not sure about -or to save money picking up a used copy, on a console is paramount to many many consumers out there that enjoy the video game industry. Online passes and DLC have been put in place to deter consumers from pawning off their unused games for a little cash or bonuses towards the latest and greatest.
Oh I also highly bet that, just like the online pass, that you'll be able to buy another code with the gracious action of handing over your credit card. I really hope that does not happen, publishers are already getting their cake and eating it too, as the saying goes.
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