Showing posts with label Xbox One. Show all posts
Showing posts with label Xbox One. Show all posts

Thursday, May 5, 2016

E3 Rumors: The Big Three Have Things Up Their Sleeves

Here we go again, the proverbial rumor mill is a turning, as we're about a month away from this year's E3. Tons of talk are around the industry's big hitters; Sony, Microsoft, & Nintendo. Let's throw out some tidbits that we know of presently.

First up, SONY will be revealing their iteration of their PS4 platform, a PS4.5 or PS4K* ,*as unofficially coined by Kyle Bosman of The Final Bosman of Gametrailers fame, This PS4.5 will boast a beefier inside to tackle 4K gaming and most likely accompany their Playstation VR, launching in the fall.

Secondly, as in any arms race, the competition will also compete so MICROSOFT has also been rumored to be revealing a more powerful Xbox One. Rumors are swirling if this new iteration to the Xbox platform will also help with introducing people to Augmented Reality games with the Hololens.

Lastly, but not at all least, NINTENDO is working on their own newest iteration of console codenamed the NX. Nintendo's NX is said to be on pair with current Xbox One and PS4 specs. This will be Nintendo's answer for their Wii U mishap. Will the NX have some gimmick just like the WIi U did, and the Wii before that?

My impressions, while yes I and everyone else will be waiting anxiously for Nintendo's newest console to play the breath taking Legend of Zelda title that's in the development, - although it has been revealed that there will be a Wii U version as well - more importantly the introduction of a new console this early in on their respective console generations makes Sony and Microsoft will be breaching new territory. I personally loved PC gaming but I hated the constant upgrading and keeping-up-with-the-Joneses to play the latest titles at the settings that I wanted. With the newest systems that will allow newer gamers to experience the best gaming possible, up to that point anyways, I really hope it doesn't send tidal waves throughout the industry. Will there be many other gamers left out due to their current hardware? If anything, this year's E3 is the big highlight of what's going on, what's going to happen and what everyone is going to be complaining about in a few months. lol

Monday, April 28, 2014

Console's Showdown: Strengths/Weaknesses & E3 Approaching

Sony's PS4
800px-PS4-Console-wDS4.jpg
Currently has
  • Strong emphasis on Gaming, slick interface, Indies, Netflix & other apps don't need PS+, 1st Party Exclusives & 3rd Party Support
Current Good Exclusives: Infamous: Second Son, Killzone: Shadowfall, flower, Resogun, Towerfall: Ascension, Don't Starve

​Needs work with
  • 1st Party Games
  • Robust Features
  • Robust Online system
Future Exclusives to Look Forward To: The Order: 1886, Drive Club, The Last of Us Remastered, future Uncharted title in dev

Microsoft's Xbox One
800px-Xbox_One_Console_Set.jpg
Currently has
  • Strong emphasis on entertainment, slick interface, Live & TV services, 1st Party Exclusives & 3rd Party Support
Current Good Exclusives: Forza Motorsport 5, Dead Rising 3, Ryse: Son of Rome, +Titanfall, Killer Instinct, Powerstar Golf, Zoo Tycoon, Xbox Fitness, *Peggle 2, *Plants vs Zombies: Garden Warfare *Timed Exclusive, +Microsoft Exclusive

Needs work with
  • Games
  • Price
  • Indie support
  • Robust Features
Future Exclusives to Look Forward To: Kinect Sports Rivals, Halo 2 Anv., Quantum Break, Sunset Overdrive, Halo 5, Fable Legends, future Gears of War title in dev, rumored Halo 3 & 4 HD ports/Forza Horizon's sequel/Crackdown 3

Nintendo's Wii U
800px-Wii_U_Console_and_Gamepad.png
Currently has
  • Strong emphasis on Gaming, 1st Party Games
Current Good Exclusives: Super Mario 3D World, The Legend of Zelda: Wind Waker HD, Pikmin 3, New Super Mario Bros. U, Donkey Kong Country: Tropical Freeze, Monster Hunter 3 Ultimate, The Wonderful 101, Nintendo Land

​Needs work with
  • Games
  • 3rd Party Support
  • Robust Features
  • Robust Online system
Future Exclusives to Look Forward To: Mario Kart 8, Super Smash Bros Wii U, Bayonetta 2, Hyrule Warriors, X, Zelda HD title in dev

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Current Good Multiplatform Games: Battlefield 4, Assassin's Creed IV: Black Flag, NBA 2K14, Tomb Raider: Definitive Edition, Plants vs Zombies: Garden Warfare, Call of Duty: Ghosts, FIFA 14, Rayman Legends, NFS: Rivals, Strider, Lego Marvel Super Heroes

Future Multiplatform Games, most spill into PC too, To Look Forward To: Child of Light, Wolfenstein: The New Order, The Elder Scrolls Online, Watch Dogs, Destiny, Evolve, The Evil Within, Dragon Age: Inquisition, Middle-Earth: Shadow of Mordor, Alien: Isolation, Dying Light, The Crew, Project Cars, Mad Max, Mirror's Edge, Batman: Arkham Knight, Tom Clancy's The Division, The Witcher 3: Wild Hunt

Looking forward to E3, it's coming up pretty soon. What will we see there, what's going to be announced and what is going to send ripples in the current console showdown? Games, lots of games since last E3 was all about the hardware, this year's E3 is all about the games!

Tuesday, April 1, 2014

Powerstar Golf, A Good Fun Golf Game For The Xbox One

Powerstar Golf
The short and skinny:
  • $20 Digital (3.88 GB in size)
  • Platform: Xbox One
  • Developer: Zoe Mode
  • Publisher: Microsoft Game Studios
  • Genre(s): Arcade: Family, Sports & Recreation
  • Strength: Fun Diablo-like looting & addictive golf game, pleasing visuals & gameplay
  • Weaknesses: Random item unlocks could frustrate some, no traditional multiplayer
  • Uses the traditional 3-Click Swing Mechanic with shot and spin options
  • Recommend

Extra Reading:
Powerstar Golf Developer Interview (link available in the game's Meld, the game's sub-Menu thing.)
The 11 Best Games for Xbox One according to Kotaku (scroll down to middle of the list)

The long and meaty:
So I decided to pull the trigger on Powerstar Golf because I heard a lot of good buzz after the middling reviews when the Xbox One launched initially back in November. It seems, like many launch titles for the Xbox One, that this game has been supported and updated to address the feedback the developers received. I enjoy virtual golf games, (have played many Tiger Woods titles, Hot Shot Golf, Let's Golf 3D on my 3DS and can go way back to the Links days on the PC even), and Powerstar Golf has an unique style while throwing some interesting spin and cool features to the mix.

The biggest thing you'll notice as soon as you start playing is that this game feels like it was inspired off Hotshot Golf and it uses the traditional 3-click swing mechanic. The other thing you'll notice is that there's a certain style achieved here. The developers, who previously have only done Zumba & other casual dance games, call Powerstar Golf's style a sort of Future Past or "forward-thinking nostalgia" with the setting taking place in an alternate history timeline. You'll notice one of the main characters as a chisel jawed well built male Astronaut inspired from the 1950s and the game's tonal setting inspired by Norman Rockwell paintings. There's also the slinky and slender female characters as well as a few caddies to match the game's unique artstyle. The game itself has character while still feeling relatively realistic. That's in large part to the gorgeous visuals and the pretty decent physics engine working under the hood.

Another performance piece you might notice under the hood is the way the game builds on the strengths of the Xbox One's cloud-infused social features with leaderboards, friend records and Rivals Mode where you battle out your friends in a live turn based fashion. I found myself trying to beat my friend's longest putts and closest to the pin records, with much joy in accomplishing such tasks, because due to being a level 1 golfer, yeah this is a Golf RPG game actually, I played to my strengths and ignored my weakness, (in this case that would be longest drive records). That'll come in time, as over the course of playing you'll gain experience based on how well you hit the ball, where it lands, if you had a good recovery from a bad previous swing or just simply related to your final score for the whole. There will also be optional challenges that'll pop up from time to time in order for you to gain additional experience if completed. After the round is over you'll get a final tally on XP and currency, which you'll be able to apply to the in-game store.

Set up like the packs purchased with random items and power-ups from say Mass Effect 3, or recently Plants vz Zombies: Garden Warfare, Powerstar Golf let's you unlock new power-ups, balls, putters, irons, drivers, etc. It's all about the gear, which boosts the player's specific stats, and that's the biggest love it or hate it thing with Powerstar Golf. The gear obtained via store packs, purchased with the currency you earn playing through a round of 18 holes, adds to your character stats, increasing your number of abilities you can use, allowing you to hit the ball harder and farther, gain more accuracy on your shot-which in turn gives you more of a sweat spot to hit while swinging your club, and ultimately betters your golf character in getting a higher probability of a better score. The abilities are tied to the character currently being used and also the caddie accompanying them.

For example, your character can use his ability to hit the crap out of the ball. Use this to drive longer, boost your power in a time of a shot that's going over an obstacle like water or a sand trap, or just trying to get to the pin in less swings. One character can also guide a ball to the hole via Tesla Power, which obviously you can see how crucial that can be. Caddies all have their own perks to use as well as will relay information such as a cautionary wind direction. They'll allow you to use Shot Preview, see where your shot will end up, and Putt Preview, see how your putt on the green will end up. Those abilities haven't been new to the Golf genre but what makes them unique is they're not handed to you every time, these are abilities that will come in handy when you really need them since their quantity isn't unlimited.

Anyways, the overall gest of the matter is that this is a fun arcade golf title with some very appealing visuals and enjoyable social features, that at times feels like the Mario Kart to Forza analogy. When it comes to Powerstar Golf's abilities, boots, and use of stat improved gear the normal golf game gets a little bit of fun infused arcade sense. Stat improved gear isn't anything new for sports titles, the NHL games have done this well in the past, but the RPG infused design of the game will have you swinging away for many hours to come unlocking better gear, more courses and new characters & abilities (wait is it 3AM already?). Seriously, it's no different than dungeon running in a Diablo like RPG looking for legendary loot, well maybe just at a bit more relaxed pace and less the gates of hell have opened haha. I recommend this game, it's fun, gives something new while also keeping the strengths of previous titles of the genre.

Saturday, March 22, 2014

Metal Gear Solid Fame or Metal Gear Solid Shame

Big Boss is angry, contempt, it's kinda hard to tell?

Recently the masses got their hands on the latest Metal Gear Solid game called Metal Gear Solid V: Ground Zeros. When I say masses, I really mean it, as this game's release is available on PS3, PS4, Xbox 360, and Xbox One. The game is a prequel and a starting point for the much bigger Metal Gear Solid V: The Phantom Pain, coming later sometime in 2015. The events take place right after Metal Gear Solid: Peace Walker and the focus this time around is with Big Boss in an action-adventure stealth environment set in a new shiny open world Fox Engine. With the game releasing for either $30 (physical copy) and $20(digitally copy) many have questioned the legitimacy of such a short demo, which is said to have 2 hours of gameplay for the main story, at such a high price.
Each system has its own exclusive bonus or visual flare.

No matter your opinion on the price and value of this title, one can positively say that it doesn't feel like a full fledged video game release. What the masses are getting is a little snip-it of what and how developer Kojima will be utilizing the Fox Engine to bring a whole new era of Metal Gear Solid. In my eyes though I feel like this is the console's first version of "early access" which has been a staple on the PC marketplace for some time now-and an opportunity for a struggling studio to take advantage of their fans. Developers are allowed to charge players an early-access charge in Valve's Steam program and digital giant distribution service. In trade, players get to toy around with the latest game still in progress, as given like VIP passes to experience all of the game. Often or not these games are at such an early process in their development that many key features are still missing or the developers go back to the drawing board wiping their current progress to start a new. Here Kojima has allowed people to toy around and mess around with Metal Gear Solid's new engine and get a piece of the story puzzle along the way, for a price.
Starbound is a notorious early-access game available on Steam, which has seen many server wipes over its development.

As the game came out there were reports that a speed run had clocked in the game in 10 minutes. Other reports were that if you did everything in the game, side missions and collectibles and all, it would go around to 6 - 8 hours of play. In my eyes, that's not much of a value but diehard fans have jumped on board to what I hope doesn't become an industry trend. Critical reception have also poured out for the game as many are hailing the game since it's behind the Metal Gear Solid franchise pedigree veil, eager to get more from the impending release of MGSV: The Phantom Pain. However take for example how Capcom, yet another Eastern developer and publisher, allowed players to sample a bit of the next installment of the Dead Rising franchise.

Dead Rising 2: Case Zero, a downloadable Xbox Live Arcade game, which ties the story from Dead Rising 1 to Dead Rising 2, allowed players a glimpse of what to expect with the next installment, acquire XP to bring over into Dead Rising 2 and all for a $5 digital entrance fee. At that time some people thought $5 for a demo, something you'll no doubt hear some echo about the MGSV: GZ release, was too much. You can think however you want on the value for MGSV: Ground Zeros, as that can always be debatable, but one things for sure, "early-access" has breached the console environment. Games are expensive, publishers don't want to take high risks and if they can get some cash from gamers eager to play the latest while a future game is in development then they'll no doubt continue this trend. It's just smart business, although due to it being relatively new a business that's taking advantage of gamers at the moment.
Dead Rising 2: Case Zero, let players experience the improvements over Dead Rising 1 in a small bit sized Xbox Live Arcade chunk.

I don't think this is advantageous for gamers out there. Even though many would love to test-drive a new game that's in development, as we're seeing more and more closed and open Betas for titles about to launch, I just don't get that motivation as I'd rather play a finished/polished product. However with a Beta program, you're not paying 30 or 20 dollars to play. The developer of Rust on the PC for example even urged players not to buy into the product he was still working on and stated it wasn't finished, had plenty of bugs that needed to be fixed and wasn't the final experience that he wanted gamers to experience. That didn't stop millions from plopping down their money to join in on the latest talked about the video game, as after all video games are in the entertainment medium sharing such other water cooler topics with movies and TV shows.

If anything I'll laugh if this "glorified demo" is included in the release of MGSV: The Phantom Pain , as the demo of MGS 2 was included originally with the copy of Zone of the Enders for free! It just strikes me funny when critical sources harp on how a game like Titanfall or Plants vs Zombies: Garden Warfare feel "bare bones" due to no meaty single player questioning the full asking price, $60/$30 respectively, yet when it came to the MGSV GZ game you rarely heard such acquisitions. It's a slippery slope we're heading down here and it's apparent the industry is changing, sometimes you hope the non-advantageous shifts come out being trends and not standards.

Sunday, March 16, 2014

Titanfail 360: Microsoft's Silence Causes Concern

The latest must-have game is a somewhat questionable purchase on a last-gen system.

With Respawn's Titanfall on Xbox One already out and kicking, it's within two weeks now and we've still  not seen any footage of Titanfall on the Xbox 360. In an industry that loves to tease or build up hype by showing off footage or even screens months-if not years- in advance from the game releasing, is this a sign of caution or a sign of greedy marketing? Microsoft assures us that the Xbox 360 version of the game will be good. When does it become a common courtesy to consumers and not a legal action in hindsight? Do publishers, developers and hardware manufacturers have the right to not show any footage of a game?

Other than having the information that Bluepoint will be handling the Xbox 360 version of Titanfall, very little information is known. This is oddly suspicious as in either that version pales in comparison, there's not a whole lot of difference between the Xbox One and Xbox 360 versions or rather they would like to show you the "next-gen" version of the game to sell Xbox One consoles as a marketing strategy. I'm thinking the latter since Microsoft pulled this marketing move previously with Halo: Spartan Assault and to tell you the truth as a Halo fan, that game isn't anything special. That game didn't come out onto Xbox 360 until a week after the Xbox One version launched. Considering that the Xbox 360 player base is vastly larger than the Xbox One player base, I think people have the right to know what's going on with the Xbox 360 version of Titanfall.
Strangely enough, this also applies to the Xbox 360.

Now I have a lot of faith with developer Bluepoint, as their previous ports were good - porting over HD collections of such classics as the Metal Gear, God of War and Ico & The Shadow of Colossus Collection - but no screens, no video, not even a press release of the Xbox 360 version has me wondering can they do this? Can companies hold off information of a product, a product that many people have probably already paid or set aside pre-orders for, and still follow acceptable business acts? What happens if the game launches and it's in serious disarray? Will we have another Batlefield 4 case on our hands? Time will tell, and that time is closing ever but so very slowly. I can't wait til the 25th and I can get my hands on my Xbox 360 copy of Titanfall - and hopefully this blackout of Titanfall on Xbox 360 is just a marketing move by Microsoft and not hiding an unplayable game.

Wednesday, June 19, 2013

E3, stick a fork in it.


E3 is done, not so much as the expo is finished forever, but E3 has come and gone. This year has shown us a ton of new information of games, consoles and the industry as a whole. From the unveiling of Xbox One's games to PS4's actual look and price, we've seen a lot. There were a lot of discussions carried out about who won E3. I think it's kind of absurd to have this black and white notion towards the event. On the other hand though we, as human beings, strive for competition and well it's in our DNA with "survival of the fittest" after all. Right off the bat many would call Sony the winner, they've obviously listened to everyone about our doubts with digital DRM, limitations on used games - which is for some the only way they can afford the hobby - and suspicious that under all that power of a system a big fat price will correlate.
The new Xbox One/PS4 controllers

However Sony's big E3 press conference was heavy on the talk and not enough on actual gameplay of the coming next-gen games. On the contrary though Microsoft's E3 press conference was the exact opposite - as previously they stated they'd be bringing part 2 of their Xbox One to E3 focusing on just the games. They showed lots and lots of gameplay footage of next-gen games but never once talked about their perspective moving forward towards a connected digital gaming "utopia". Some would say dystopia, the Kinect ever watching you - what a great time to announce a device like that with the NSA being such a hot topic these days - limiting the consumer's rights to resell their product and having an online check to make sure you're not a gaming pirate.
No seriously, I legally bought this game!

Arrgggghhhh, pirates are awesome though? At least that's what the latest trend from the Pirates of the Caribbean movies and what we see with Ubisoft's Assassin's Creed IV: Black Flag. Of course in that sense the damn Empire deserves the justice as they've got it way better off than the common folk, (the British are in a luxurious lifestyle and the common folk are struggling to meet ends meet). Us gamers are the common folk and the big gaming companies are the governing British Empire. It's even comical to listen to the big timers at Microsoft tell people to play a Xbox 360 if you don't have good enough internet for the Xbox One. Ouch, that's kind of harsh.

In a small sense I can see that reasoning, heck in less favored gaming communities people are still playing on PS2s. There was actually one PS2 game shown at E3 this year and can you guess what the title was? Yup, it was the latest edition of FIFA, soccer is the world's sport after all. I think Sony talked to the common folk better off than Microsoft did and that's why they "won E3". What do people want, no limitations, good games and a fair price. Yup Sony announced no DRM and no limitations for the used games market, showed off some next-gen games as well as the price of $399 for the console. Everyone in attendance at Sony's press conference cheered and gave applause. It wasn't until the next day when we found out that Sony had lied to the masses and ironically previously were being adored for it. Sony's letting the DRM and used game situation be put in the hands of 3rd party publishers. Hmm, where have we seen this move before? Sony and Microsoft are fairly similar here, both requiring a membership to play online, both specialize in media other than games (they're both entertainment boxes), and both haven't really told us enough for a reasonable purchasing decision.
As you can see, they're about the same.

With Sony's PS4 price at $399 many were happy with the price point Sony had envisioned for the launch of their next-gen console - especially after their disastrous $599 reveal from their PS3's days. What wasn't talked about was discovered later on - we are the internet after all - with the fact that the Playstation Eye, a tweaked version of the previous Playstation Eye, will not be included with the purchase of the system. Well with a purchase of this new device, that was discussed at Sony's PS4 reveal event earlier this year, retailing at an estimated $60 we now have a PS4 costing $40 less than the Xbox One. That's not as big of a sense as $100 feels is it. It's obvious that Microsoft's Xbox One console, bundled with the new tweaked Kinect as well, helps make up its $499 price tag. The inclusion of this device shows the reassurance to developers that the platform is there, as previously developers could only develop for a limited optional device that probably less than half the Xbox 360 userbase didn't have. Some great games were shown off for the Xbox One but that lingering yeah what about the DRM situation was on everybody's mind. One thing's for sure I think I'll be grabbing a PS3 or WiiU since they'll be cheaper alternatives with a stack of exclusive games - Uncharted sereis, Mario Galaxy series and more - that I have not yet experienced.

Friday, June 7, 2013

Weekend Gaming, ready set GO!

It's Friday and all that means is start the weekend, what game or games are you playing this weekend?! For me I'm going to continue to blaze through the tricky streets and cliff adjacent tracks in Codemaster's GRiD 2. There's so many things that can go wrong while racing; an opponent runs into you, you oversteer right into a cliff face, you mess up that last corner before the finish line, mess up a corner on a perfect lap, etc etc. Good thing there's flashback, a feature that Codemaster's introduced into the racing genre with the first GRiD five years ago. Yeah, it's kind of a staple in the racing genre now as other competing games allow you to undo that horrific crash which has probably lessened many frustrated gamers out there - I know it's helped me out. I might pick up and play some Halo 4 matches as it seems 343 Studios has tweaked the weapons to feel a bit more competitive. It's nice that that community is still staying strong. Yes community, flashbacks, weekend, I'm getting at E3 and you'll soon see why.
Well or you could drive too close to a cliff.

It's the weekend yet all I can think about is next week. It's funny, it seems the days before E3 always go slower while E3 rushes by in one quicker than normal week. On Monday we're going to see keynote events from Microsoft which will show off their Xbox One intended games, Sony which will show the games - oh man I can't wait to see some Destiny gameplay - and more importantly their system, and the next day Nintendo will have their Nintendo Direct - the first year Nintendo will not actually have a press event - which people will be able to download on Nintendo products. You wonder if after all three go ahead and show their stuff - don't forget EA & Ubisoft will show as well - if anyone company would be willing to use a flashback to undo what they just did. I'm predicting this will be Microsoft as they've just revealed some astounding limitations that their Xbox One will have in regards to its consumer (the paying one too).

Of course the second to best thing about E3 is the gaming community that follows after it. The discussions while it's taking place, the viral videos many will link, and of course the aftermath where everyone talks about who won E3. We have a competitive nature towards everything, it's not just racing. Someone has to win it, someone has to be the one to cross the finish line before everyone else. It's always fun to see who's going to bring the goods at these things. I'm hoping we'll see some real innovation here, this year it's all about the consoles entering the market. Not only will there be the Xbox One, Sony PS4 but also the Ouya, possibility of a Steambox reveal and we just learned Mad Catz wants in on the console market with the project M.O.J.O.. That's a bit severe in my mind, this happened last time when the Sega Saturn tried to join the mix with the N64 and PS1 and it didn't go well for an overcrowded market.

Thursday, June 6, 2013

E3 is fast approaching!

If you ask anyone who plays games, probably a majority of them will say yeah they get excited when E3, or the Electronic Entertainment Expo, rolls around every year. To the hardcore gamers this is like the Superbowl of the video game industry. To many of the mass audience that plays games but doesn't wade through gaming forums E3 is a week of gaming news and trailers that help define what's coming. Well E3 is less than a week away and many sites already have "This is what I want to see at E3" so I'll just cover it in general.

This year's E3 should be a good one specifically due to the big two Sony and Microsoft going to show off their very new next-gen consoles to a global audience. Everyone is watching, even people that don't focus heavily on games, let's be honest these consoles are two computers that let you do about anything on them. Surf the internet, - check - watch streaming TV and movies, - check - keep in contact with your friends -check. Microsoft caught a lot of flak targeting their first - as they claim their big press event & console reveal is segmented into two parts - segment on all of what the general public is probably interested in. Now at E3 we're supposed to get the second segment, the games!

Oh man and they've promised a lot with 15 titles upcoming for the Xbox One with 8 of which are new IPs. There will be many many games shown off at E3 this year but many are interested to see what one two punch Microsoft comes out with swinging. Why should people be bothered to upgrade their gaming console if they're quite content with what they have right now. The main thing it looks like that will influence this decision is the ever connected gaming world where players will experience persistent worlds. Many people on the PC front are already putting up their arms in shrugging fashion noting they can do that already on their computers. True, but I think it's now going to become a global invasion to every player on this planet. As the years go by and we all get more connected we're going to find ourselves immersed in a social gaming environment which I feel will only strengthen this beloved hobby of many.